But will have no bad opinion about religious colonists. On the other hand, if religions are conflict – there will be a bad relationship between colonists.Ĭolonists with Antitheist trait and religious colonists will have a bad opinion about each other.Ĭolonist with Atheist trait can’t convert into religious. Although there are some religions, which are hostile to each other and their relationships would be worse.Ĭolonists of same religion will be in a good relationship. That need fills up while colonist attends a worship.Ĭharacters of one religion group will treat well to each other. Your colonists will have a new need – religion. There must also come kind of addiction to worships if ones are good. Beware! If your preacher is not well qualified, colonist will gain bad thoughts about worships. You have to build a lectern, to buy a holy book, to set a preacher to this lectern and to schedule your worships and so on. If you want to improve the mood of your characters, you can set worships in your church. It might be a great deal if you want to upgrade your church with such a thing like Worship. They can visit you and offer to buy a holy book of their faith. Pilgrims is a group of religious persons who travels around the world to spread their religion. You can place some benches and candelabras. When it’s done – the church would be completed. You have to build an altar in the room, select a religion on it and wait for colonists to place relic on it. Your colonists would be disappointed if they can’t pray in an appropriate place. If you have any religious colonists, It’s necessary to build a church. – Religion is a trait that can be obtained by several ways: In order for the gods to be content, the sacrifice that your colonists will be required to make.ĭid you built a gorgeous church of your faith? Raiders of conlict religion doesn’t think so! Prepare to defend your faith. It’s fully customizable like a framework to make your own religions and put them together. For now it has some basic set of religions. Special thanks to: Proxyer for japanese translation and 黄俊浩 for simplified chinese translation.Mod adds a religion system in the game. The Character Editor Mod should be compatible with every mod, even those that add hairdefs and bodydefs. When starting editor while pawn is selected, then selected pawn will be autom.‘Show weapon’ has no effect on alien view.Click on alien symbol to toggle between (in-game) portrait view and renderer from character editor.To choose the color with color picker, click on the hair label or apparel label or skin label.Click on the ‘star’ button on the right corner of the pawn image, to activate randomizers.Select your Color for ColorA or ColorB.Click on the Hair-Label to open the color picker dialog.Precondition Gradient Hair mod is active.Start the editor by pressing hotkey HOME/POS1 Button.Start the editor by entering ‘Zombrella’ or ‘Zombgrella’ cascet with pawn.Start the editor from the main tabs after the map has loaded (near to menu).Start the editor from the crashlanding screen.Change faction, race, mental state, inspiration.Create, edit, remove, find, load, save pawns.Editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations.Editor for pawns on map and for crashlanding.The Character Editor Mod adds an editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
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